I’ve been hunched over the Grit & Grind roadmap since July 2026 — late nights, cold coffee, and a wall covered in scribbles that only make sense to me. Somewhere between sketching new enemy behaviors and rewriting half the crafting system, the roadmap started to feel less like a plan and more like a living creature. Every time I thought I had it pinned down, it shifted, revealing something sharper, cooler, more Grit & Grind at its core. And now, I’m finally ready to share what’s coming next.
I tried to hold a serious meeting with myself to update the Grit & Grind roadmap. I had notes, coffee, and the illusion of control. Then my notebook declared itself “Head of Creative Vision,” my pen refused to participate without snacks, and my sticky notes formed a breakaway nation.
My laptop crashed just to feel included.
By the end, I negotiated peace treaties with office supplies and managed to update the roadmap — but only after telling the sticky notes they were “innovators.”
Progress was made. Barely. ;)
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And as the night settles over the Grit & Grind frontier, the fog rolls in — thick, cold, and carrying that faint rattling sound nobody wants to investigate. Shapes move inside it. Bony silhouettes. Empty eye sockets glowing like dying embers. The bow‑wielding skeletons have returned, slipping through the mist with arrows that whistle like whispers.
If you hear the fog breathing, it’s already too late.
Things not mentioned anywhere but here (added 9-28-2026):
- reworked some combat code to Scale enemy Attack, Strength, and Defense as the player levels up
- worked on controller support
- worked on some in game menus
- worked on wanted level system, fixed bugs
- Linux version will be a thing, but Linux version will come after Stable Windows version is completed
- Fixed HUD and organized on screen clutter a bit
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